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# moveto.js Example File
script/context2d/scripts/moveto.js

     var canvas = document.getElementById('tutorial');

       // Make sure we don't execute when canvas isn't supported
       if (canvas.getContext){

         // use getContext to use the canvas for drawing
         var ctx = canvas.getContext('2d');

         // Draw shapes
         ctx.beginPath();
         ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
         ctx.moveTo(110,75);
         ctx.arc(75,75,35,0,Math.PI,false);   // Mouth
         ctx.moveTo(65,65);
         ctx.arc(60,65,5,0,Math.PI*2,true);  // Left eye
         ctx.moveTo(95,65);
         ctx.arc(90,65,5,0,Math.PI*2,true);  // Right eye
         ctx.stroke();

       }