OGRE 14.1
Object-Oriented Graphics Rendering Engine
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OgreVulkanTextureGpu.h File Reference
#include "OgreVulkanPrerequisites.h"
#include "OgreTexture.h"
#include "OgreHardwarePixelBuffer.h"
#include "OgreVulkanHardwareBuffer.h"
#include "OgreRenderTexture.h"
#include "vk_mem_alloc.h"

Classes

class  Ogre::VulkanHardwarePixelBuffer
 
class  Ogre::VulkanRenderTexture
 
class  Ogre::VulkanTextureGpu
 

Namespaces

namespace  Ogre
 
namespace  Ogre::ResourceAccess
 

Enumerations

enum  Ogre::ResourceAccess::ResourceAccess { Ogre::ResourceAccess::Undefined = 0x00 , Ogre::ResourceAccess::Read = 0x01 , Ogre::ResourceAccess::Write = 0x02 , Ogre::ResourceAccess::ReadWrite = Read | Write }
 Enum identifying the texture access privilege. More...