Assimp  v4.1. (December 2018)
3d_viewer.PyAssimp3DViewer Class Reference

Public Member Functions

def __init__ (self, model, w=1024, h=768)
 
def controls_3d (self, dx, dy, zooming_one_shot=False)
 
def cycle_cameras (self)
 
def get_color_id (self)
 
def get_hovered_node (self, mousex, mousey)
 
def glize (self, scene, node)
 
def load_model (self, path, postprocess=aiProcessPreset_TargetRealtime_MaxQuality)
 
def loop (self)
 
def move_selected_node (self, up, strafe)
 
def prepare_shaders (self)
 
def process_events (self)
 
def process_keystroke (self, key, mod)
 
def recursive_render (self, node, shader, mode=BASE, with_normals=True)
 
def render (self, wireframe=False, twosided=False)
 
def render_axis (self, transformation=numpy.identity(4, dtype=numpy.float32), label=None, size=0.2, selected=False)
 
def render_colors (self)
 
def select_node (self, node)
 
def set_camera_projection (self, camera=None)
 
def set_overlay_projection (self)
 
def set_shaders_v120 (self)
 
def set_shaders_v130 (self)
 
def switch_from_overlay (self)
 
def switch_to_overlay (self)
 
def update_node_select (self, node)
 
def update_view_camera (self)
 

Static Public Member Functions

def get_rgb_from_colorid (colorid)
 
def prepare_gl_buffers (mesh)
 
def render_camera (camera, transformation)
 
def render_grid ()
 
def set_shader_accessors (uniforms, attributes, shader)
 
def showtext (text, x=0, y=0, z=0, size=20)
 

Public Attributes

 BASIC_FRAGMENT_SHADER
 
 BASIC_VERTEX_SHADER
 
 bb_max
 
 cameras
 
 colorid2node
 
 current_cam
 
 current_cam_index
 
 currently_selected
 
 default_camera
 
 FLAT_VERTEX_SHADER
 
 flatshader
 Flat shader. More...
 
 focal_point
 
 GOOCH_FRAGMENT_SHADER
 
 gooch_shader
 Gooch shader. More...
 
 GOOCH_VERTEX_SHADER
 
 h
 
 is_panning
 
 is_rotating
 
 is_zooming
 
 meshes
 
 moving
 
 moving_situation
 
 node2colorid
 
 projection_matrix
 
 scene
 
 scene_center
 
 shader
 Base shader. More...
 
 silhouette_shader
 Silhouette shader. More...
 
 SILHOUETTE_VERTEX_SHADER
 
 view_matrix
 
 w
 

Static Public Attributes

string base_name = "PyASSIMP 3D viewer"
 

Constructor & Destructor Documentation

◆ __init__()

def 3d_viewer.PyAssimp3DViewer.__init__ (   self,
  model,
  w = 1024,
  h = 768 
)

Member Function Documentation

◆ controls_3d()

def 3d_viewer.PyAssimp3DViewer.controls_3d (   self,
  dx,
  dy,
  zooming_one_shot = False 
)

◆ cycle_cameras()

def 3d_viewer.PyAssimp3DViewer.cycle_cameras (   self)

◆ get_color_id()

def 3d_viewer.PyAssimp3DViewer.get_color_id (   self)

◆ get_hovered_node()

def 3d_viewer.PyAssimp3DViewer.get_hovered_node (   self,
  mousex,
  mousey 
)
Attention: The performances of this method relies heavily on the size of the display!

◆ get_rgb_from_colorid()

def 3d_viewer.PyAssimp3DViewer.get_rgb_from_colorid (   colorid)
static

◆ glize()

def 3d_viewer.PyAssimp3DViewer.glize (   self,
  scene,
  node 
)

◆ load_model()

def 3d_viewer.PyAssimp3DViewer.load_model (   self,
  path,
  postprocess = aiProcessPreset_TargetRealtime_MaxQuality 
)

◆ loop()

def 3d_viewer.PyAssimp3DViewer.loop (   self)

◆ move_selected_node()

def 3d_viewer.PyAssimp3DViewer.move_selected_node (   self,
  up,
  strafe 
)

◆ prepare_gl_buffers()

def 3d_viewer.PyAssimp3DViewer.prepare_gl_buffers (   mesh)
static

◆ prepare_shaders()

def 3d_viewer.PyAssimp3DViewer.prepare_shaders (   self)

◆ process_events()

def 3d_viewer.PyAssimp3DViewer.process_events (   self)

◆ process_keystroke()

def 3d_viewer.PyAssimp3DViewer.process_keystroke (   self,
  key,
  mod 
)

◆ recursive_render()

def 3d_viewer.PyAssimp3DViewer.recursive_render (   self,
  node,
  shader,
  mode = BASE,
  with_normals = True 
)
Main recursive rendering method.

◆ render()

def 3d_viewer.PyAssimp3DViewer.render (   self,
  wireframe = False,
  twosided = False 
)

◆ render_axis()

def 3d_viewer.PyAssimp3DViewer.render_axis (   self,
  transformation = numpy.identity(4, dtype=numpy.float32),
  label = None,
  size = 0.2,
  selected = False 
)

◆ render_camera()

def 3d_viewer.PyAssimp3DViewer.render_camera (   camera,
  transformation 
)
static

◆ render_colors()

def 3d_viewer.PyAssimp3DViewer.render_colors (   self)

◆ render_grid()

def 3d_viewer.PyAssimp3DViewer.render_grid ( )
static

◆ select_node()

def 3d_viewer.PyAssimp3DViewer.select_node (   self,
  node 
)

◆ set_camera_projection()

def 3d_viewer.PyAssimp3DViewer.set_camera_projection (   self,
  camera = None 
)

◆ set_overlay_projection()

def 3d_viewer.PyAssimp3DViewer.set_overlay_projection (   self)

◆ set_shader_accessors()

def 3d_viewer.PyAssimp3DViewer.set_shader_accessors (   uniforms,
  attributes,
  shader 
)
static

◆ set_shaders_v120()

def 3d_viewer.PyAssimp3DViewer.set_shaders_v120 (   self)

◆ set_shaders_v130()

def 3d_viewer.PyAssimp3DViewer.set_shaders_v130 (   self)

◆ showtext()

def 3d_viewer.PyAssimp3DViewer.showtext (   text,
  x = 0,
  y = 0,
  z = 0,
  size = 20 
)
static

◆ switch_from_overlay()

def 3d_viewer.PyAssimp3DViewer.switch_from_overlay (   self)

◆ switch_to_overlay()

def 3d_viewer.PyAssimp3DViewer.switch_to_overlay (   self)

◆ update_node_select()

def 3d_viewer.PyAssimp3DViewer.update_node_select (   self,
  node 
)

◆ update_view_camera()

def 3d_viewer.PyAssimp3DViewer.update_view_camera (   self)

Member Data Documentation

◆ base_name

string 3d_viewer.PyAssimp3DViewer.base_name = "PyASSIMP 3D viewer"
static

◆ BASIC_FRAGMENT_SHADER

3d_viewer.PyAssimp3DViewer.BASIC_FRAGMENT_SHADER

◆ BASIC_VERTEX_SHADER

3d_viewer.PyAssimp3DViewer.BASIC_VERTEX_SHADER

◆ bb_max

3d_viewer.PyAssimp3DViewer.bb_max

◆ cameras

3d_viewer.PyAssimp3DViewer.cameras

◆ colorid2node

3d_viewer.PyAssimp3DViewer.colorid2node

◆ current_cam

3d_viewer.PyAssimp3DViewer.current_cam

◆ current_cam_index

3d_viewer.PyAssimp3DViewer.current_cam_index

◆ currently_selected

3d_viewer.PyAssimp3DViewer.currently_selected

◆ default_camera

3d_viewer.PyAssimp3DViewer.default_camera

◆ FLAT_VERTEX_SHADER

3d_viewer.PyAssimp3DViewer.FLAT_VERTEX_SHADER

◆ flatshader

3d_viewer.PyAssimp3DViewer.flatshader

Flat shader.

◆ focal_point

3d_viewer.PyAssimp3DViewer.focal_point

◆ GOOCH_FRAGMENT_SHADER

3d_viewer.PyAssimp3DViewer.GOOCH_FRAGMENT_SHADER

◆ gooch_shader

3d_viewer.PyAssimp3DViewer.gooch_shader

Gooch shader.

◆ GOOCH_VERTEX_SHADER

3d_viewer.PyAssimp3DViewer.GOOCH_VERTEX_SHADER

◆ h

3d_viewer.PyAssimp3DViewer.h

◆ is_panning

3d_viewer.PyAssimp3DViewer.is_panning

◆ is_rotating

3d_viewer.PyAssimp3DViewer.is_rotating

◆ is_zooming

3d_viewer.PyAssimp3DViewer.is_zooming

◆ meshes

3d_viewer.PyAssimp3DViewer.meshes

◆ moving

3d_viewer.PyAssimp3DViewer.moving

◆ moving_situation

3d_viewer.PyAssimp3DViewer.moving_situation

◆ node2colorid

3d_viewer.PyAssimp3DViewer.node2colorid

◆ projection_matrix

3d_viewer.PyAssimp3DViewer.projection_matrix

◆ scene

3d_viewer.PyAssimp3DViewer.scene

◆ scene_center

3d_viewer.PyAssimp3DViewer.scene_center

◆ shader

3d_viewer.PyAssimp3DViewer.shader

Base shader.

◆ silhouette_shader

3d_viewer.PyAssimp3DViewer.silhouette_shader

Silhouette shader.

◆ SILHOUETTE_VERTEX_SHADER

3d_viewer.PyAssimp3DViewer.SILHOUETTE_VERTEX_SHADER

◆ view_matrix

3d_viewer.PyAssimp3DViewer.view_matrix

◆ w

3d_viewer.PyAssimp3DViewer.w

The documentation for this class was generated from the following file: