Assimp
v4.1. (December 2018)
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Shared utilities for the IRR and IRRMESH loaders. More...
Classes | |
class | Assimp::IrrlichtBase |
Base class for the Irr and IrrMesh importers. More... | |
struct | Assimp::IrrlichtBase::Property< T > |
Data structure for a simple name-value property. More... | |
Namespaces | |
Assimp | |
MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py. | |
Macros | |
#define | AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000 |
#define | AI_IRRMESH_MAT_lightmap 0x2 |
#define | AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80) |
#define | AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10) |
#define | AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20) |
#define | AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40) |
#define | AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4) |
#define | AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8) |
#define | AI_IRRMESH_MAT_normalmap_solid (0x100) |
#define | AI_IRRMESH_MAT_normalmap_ta (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add) |
#define | AI_IRRMESH_MAT_normalmap_tva (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha) |
#define | AI_IRRMESH_MAT_solid_2layer 0x10000 |
#define | AI_IRRMESH_MAT_trans_add 0x2 |
#define | AI_IRRMESH_MAT_trans_vertex_alpha 0x1 |
Functions | |
void | Assimp::ColorFromARGBPacked (uint32_t in, aiColor4D &clr) |
Variables | |
const aiMatrix4x4 | Assimp::AI_TO_IRR_MATRIX |
Matrix to convert from Assimp to IRR and backwards. More... | |
Shared utilities for the IRR and IRRMESH loaders.
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000 |
#define AI_IRRMESH_MAT_lightmap 0x2 |
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80) |
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10) |
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20) |
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40) |
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4) |
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8) |
#define AI_IRRMESH_MAT_normalmap_solid (0x100) |
#define AI_IRRMESH_MAT_normalmap_ta (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add) |
#define AI_IRRMESH_MAT_normalmap_tva (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha) |
#define AI_IRRMESH_MAT_solid_2layer 0x10000 |
#define AI_IRRMESH_MAT_trans_add 0x2 |
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1 |